Tuesday, December 22, 2009
Offense vs Quaters Run Commit
If someone is pressing you with quarters and doing run commit, look to hit your guys on quick outs, quick outside slants, and corners routes. Every defender will take two steps towards the LOS at the snap, making these routes virtually impossible to cover.
Posted by
Ryan Crawford aka MR CRAW 12
at
5:50 PM
Saturday, December 19, 2009
Things to Chage for NCAA 2011
Ok, now that is almost 2010, we can start talking about what EA needs to do to make a better video game for next year so my friends don't keep breaking their controllers out of anger. I just want to spit out a few things real quick and I will get into more detail later.
When you throw a pass near the sideline the WR will usually just catch the ball and his momentum will carry him out of bounds. They need to keep players in bounds and have them run up the sideline when they catch the ball.
Better, more realistic zone blitzes. The most common blitzes zone blitzes in real college football are very underrepresented. The game makers need to watch some real game tape to better create these blitzes and hire a former college quarterback like myself to get it right.
Ability to change linemen protections. How often does someone send the same blitz over and over and you cannot seem to pick it up, you try to slide your slide and use max protection but nothing works. The game makers need to add some cool offensive line features so you could have more protections instead of just normal and slide protection. They need to add some man protections, half man / half zone protections, and better slide protections. You should be able to choose your running back's blocking progression and be able to tell him to block a certain player.
Better directional passing, I am tired of overthrowing receivers that are wide open just because I directional pass. I want to sling the ball exactly where I want and not leave it up to just pressing one button to throw the ball.
Improve the intermediate and short passing game. Hitches, quick outs, and pivots are the staple to any real college offense, but they are underrepresented and do not work very well in this game because of the unrealistic route running, linebacker play, and ball placement.
Custom playbooks, how cool would this be?
D1AA schools in the game with full rosters and schedules. The top 20 something D1AA schools could compete with and beat most 1A teams, give them some respect!
That is just some things of the top of my head, what do you think?
When you throw a pass near the sideline the WR will usually just catch the ball and his momentum will carry him out of bounds. They need to keep players in bounds and have them run up the sideline when they catch the ball.
Better, more realistic zone blitzes. The most common blitzes zone blitzes in real college football are very underrepresented. The game makers need to watch some real game tape to better create these blitzes and hire a former college quarterback like myself to get it right.
Ability to change linemen protections. How often does someone send the same blitz over and over and you cannot seem to pick it up, you try to slide your slide and use max protection but nothing works. The game makers need to add some cool offensive line features so you could have more protections instead of just normal and slide protection. They need to add some man protections, half man / half zone protections, and better slide protections. You should be able to choose your running back's blocking progression and be able to tell him to block a certain player.
Better directional passing, I am tired of overthrowing receivers that are wide open just because I directional pass. I want to sling the ball exactly where I want and not leave it up to just pressing one button to throw the ball.
Improve the intermediate and short passing game. Hitches, quick outs, and pivots are the staple to any real college offense, but they are underrepresented and do not work very well in this game because of the unrealistic route running, linebacker play, and ball placement.
Custom playbooks, how cool would this be?
D1AA schools in the game with full rosters and schedules. The top 20 something D1AA schools could compete with and beat most 1A teams, give them some respect!
That is just some things of the top of my head, what do you think?
Posted by
Ryan Crawford aka MR CRAW 12
at
12:05 AM
Friday, December 18, 2009
Some more good defensive tips
I have really been experimenting with defense lately and I found a few good plays worth mentioning.
Nickel 1 5 5 in the multiple d playbook, run Cover 2 Sink and put your best DE at your backup ROLB. This defense works best when I use conservative loose zones, press the corners, and spy your MLB. Spread your backers out, and do not be afraid to drop your DT in pass coverage on passing situations. This defense works best against running QB's and really stops everything in the pass game besides some side pocket throws and short stuff. If you want to stop the run back up your corners and run commit middle.
Quarters 3 Man Contain, press your corners and run commit middle. Control the MLB or middle saftey and look to stop the run if it bounces outside. This stops every pass play except some quick and intermediate corner routes and quick flat routes. User control to take away the flats and your safeties will rally to make the tackle.
In the 4 3 playbook use the 4 3 Under defense and select the 3 cloud with the field corner playing the flats. This is a great defense against the run and play action passes. The backside flats are vulnerable so I will contain my weak side DT and control my weak DE to help the weak side pass threats.
All of these defenses I stole from other people online and figured out what exactly what they do by carefully examining their defense throughout the game. Read the other ones that I have posted on this site, and post some of your favorites.
I have a secret defense that I will not tell anyone, but for the right price I may share it.
Nickel 1 5 5 in the multiple d playbook, run Cover 2 Sink and put your best DE at your backup ROLB. This defense works best when I use conservative loose zones, press the corners, and spy your MLB. Spread your backers out, and do not be afraid to drop your DT in pass coverage on passing situations. This defense works best against running QB's and really stops everything in the pass game besides some side pocket throws and short stuff. If you want to stop the run back up your corners and run commit middle.
Quarters 3 Man Contain, press your corners and run commit middle. Control the MLB or middle saftey and look to stop the run if it bounces outside. This stops every pass play except some quick and intermediate corner routes and quick flat routes. User control to take away the flats and your safeties will rally to make the tackle.
In the 4 3 playbook use the 4 3 Under defense and select the 3 cloud with the field corner playing the flats. This is a great defense against the run and play action passes. The backside flats are vulnerable so I will contain my weak side DT and control my weak DE to help the weak side pass threats.
All of these defenses I stole from other people online and figured out what exactly what they do by carefully examining their defense throughout the game. Read the other ones that I have posted on this site, and post some of your favorites.
I have a secret defense that I will not tell anyone, but for the right price I may share it.
Posted by
Ryan Crawford aka MR CRAW 12
at
11:28 PM
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